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Each “non-core” fief increases tax inefficiency by 3%/4%/5%. The player can hold 6/4/2 “core” fiefs, i.e fiefs that do not suffer from tax inefficiency. Player tax inefficiency becomes more severe as campaign AI difficulty increases.
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Poor / Average / Good (i.e the values on respective difficulties would be 6/4/2) Because of this, I figured I should write a guide that explains them.ĭifficulty Settings – Campaign AI and Combat AIĪll of the difficulty settings are pretty self-explanatory, save for the AI settings. There are so many obscure mechanics - some of which are extremely important, mind you - that the game doesn’t explain clearly, and so a huge portion of the playerbase may not even know about most of these things. Is that a good thing? If you asked me, probably not. Even after 1000 hours, I am still learning new things about this game.
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